PlayStation VR 2: Everything We Know So Far About the PS5’s Biggest Accessory – CNET

I Tried Out Sonys Upcoming VR Headset on the PlayStation …

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The next big VR video gaming headset might not be the Quest Pro, or Apples expected device. Instead, consider the PlayStation VR 2. Sonys long-expected follow up to its 2016 headset for the PlayStation 4 isnt getting here until early 2023, however we got a chance to try the hardware just recently, and came away satisfied. For players who dont mind being tethered to a game console, this might end up being the most important VR hardware release in a long while.The PSVR 2 isnt a stand-alone, self-contained headset like Metas Quest 2 ( aka Oculus Quest 2). That suggests youll need to tether it to a PlayStation 5 ( and, of course, own a PS5) to use it. We still dont know a specific release date or rate yet, either. We do know lots of other crucial details: specifications, the style, how some of its software features will work and even some validated video games..

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The PlayStation VR 2 looks, in a great deal of ways, like the headset we wanted for the PS5 the whole time. A brand-new style has a color scheme that matches the PS5, and a headband-type visor thats similar to but smaller than Sonys very first PSVR. The high-res, vibrating, camera-equipped, eye-tracking capabilities of Sonys second-gen PlayStation headset appear like they fit the top-end specs anybody would dream of. Previously this year, Sony exposed a ton of details about its expected next-gen VR headset, which is a long-awaited upgrade to the PlayStation VR that Sony released for the PlayStation 4 back in 2016. Sonys been revealing more information about the headset in little drips and drops: Specs were exposed in January in a comprehensive article, while its cool devoted VR controllers, which are reminiscent of the PS5s DualSense controllers, were exposed last year.More recently, Sony exposed new details on how in-VR game broadcasting and room-sensing with its passthrough cams will work.We also know about one exclusive video game: Horizon Call of the Mountain, which is embeded in the exact same universe as Horizon Zero Dawn and Horizon Forbidden West.
We got to attempt this video game, and the hardware, for hours one day in September. It works much like other VR headsets, but with greatly enhanced display screen innovation, eye tracking, and advanced vibrating haptics and sets off in the controllers and headset that make virtual items feel a lot more convincing.The VR headsets eye tracking also allows foveated making, a technology that focuses only on where the fovea of the eye is wanting to take full advantage of resolution, getting more graphics punch with fewer pixels. Sonys PlayStation Head of R&D, Dominic Mallinson, suggested eye tracking might be likely back in a 2019 conversation with CNET.

PlayStation VR 2 Design Revealed: What We Do and Dont …

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Sony still hasnt put a rate on the PSVR 2, which suggests it wont be inexpensive. The original PlayStation VR cost $400 for simply the headset back in 2016.

Sony stated the PSVR 2 is now getting here in early 2023, but does that mean spring, or earlier, or later? Something we do understand now is it will not be a holiday 2022 present.

PSVR 2 can scan your room and live-broadcast your VR gamingPassthrough cameras on the headset work like cams on the Quest 2 and other VR headsets, showing the real world in your headset. It can develop a border you can play in.The fitting together part is especially fascinating, because its something AR headsets and mixed-reality headsets do. Specs we know so far: OLED displays, with 2,000×2,040-pixel resolution per eye, 90Hz and 120Hz frame rates110-degree field of viewEye tracking and foveated renderingAdjustable lens separationIn-headset vibration3D audioBuilt-in microphone and audio-out headset jackFour external electronic cameras for trackingSingle USB-C connectionSense controllers with USB-C ports, Bluetooth 5.1, rechargeable batteries, 6DoF tracking, finger tracking using capacitive touch buttons and infrared, haptics and specialized haptic triggers like the DualSense controllerTheres an adjusting knob on the back to tighten the headset fit.
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Headset design: Vibrations, eye tracking, moving lensesEven if Sonys PSVR 2 headset looks large in the pictures, its in fact a lot more comfortable than the Quest 2. An adjustable headband, comparable to the PSVRs initial style, means itll tighten up around the head like a visor rather of using an elastic strap to squeeze your face. Sony assures adjustable lens distance for different eyes and faces, too, like the original PSVR had. That kind of fit worked really well for my glasses, and the hardware felt surprisingly light throughout my first demos.The headset supports earphones with a basic headphone jack, and has one cable television that tethers to the PS5 by means of USB-C, through a jack that seems to come out of one side of the headband. Thats a lot fewer wires than the breakout box needed for the original PSVR.Built-in eye tracking guarantees to deliver better graphics, and possibly allow eye control and eye contact in VR games. Eye tracking isnt common in customer VR headsets yet, however the innovation must be showing up on other mainstream headsets, including Metas next VR device and perhaps Apples as well.The headsets four tracking electronic cameras will permit motion in VR to be tracked without using a TV-connected cam bar. The tracking needs to work in a similar way to other VR headsets. Its possible that the cameras could permit some pass-through blended reality, too, mixing VR with what the video cameras see onto the headsets display.A profile of the headset, and another angle on the Sense controllers.
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No Mans Sky, which can be played on PSVR, is a verified PSVR 2 port. Announced: The Walking Dead: Saints & & Sinners – Chapter 2: Retribution (yes, that is simply one game); Resident Evil Village; Star Wars: Tales from the Galaxys Edge; and Demeo.However, some bad news for initial PSVR owners: Sony validated that original PSVR video games arent compatible with the PSVR 2, unless the video games are particularly updated.

Sony revealed one PSVR 2 game, but how terrific will the remainder of the lineup be? Sony could dip into its unique game library, or get timed exclusives from indie developers. The very first PSVR launched with a number of notable games, and the PSVR 2 will require interesting games to sell the hardware.

Will it be backward-compatible with all the old PSVR games?

It looks like the answer is no. Sony recently verified that older video games will not be immediately suitable. Hopefully Sony discovers a way to let developers quickly adapt their existing video games to the PSVR 2, because there are numerous still-good video games that even work on the PS5 with older PSVR hardware that will otherwise be stranded.

Exists any possibility it could be wireless?

PSVR 2 can scan your space and live-broadcast your VR gamingPassthrough cams on the headset work like cameras on the Quest 2 and other VR headsets, showing the genuine world in your headset. Specs we know so far: OLED screens, with 2,000×2,040-pixel resolution per 90hz, 120hz and eye frame rates110-degree field of viewEye tracking and foveated renderingAdjustable lens separationIn-headset vibration3D audioBuilt-in microphone and audio-out headset jackFour external video cameras for trackingSingle USB-C connectionSense controllers with USB-C ports, Bluetooth 5.1, rechargeable batteries, 6DoF tracking, finger tracking utilizing capacitive touch buttons and infrared, haptics and specialized haptic triggers like the DualSense controllerTheres an adjusting knob on the back to tighten up the headset fit.
Headset design: Vibrations, eye tracking, moving lensesEven if Sonys PSVR 2 headset looks bulky in the photos, its actually a lot more comfortable than the Quest 2. Eye tracking isnt common in consumer VR headsets yet, however the innovation should be getting here on other mainstream headsets, consisting of Metas next VR gadget and potentially Apples as well.The headsets 4 tracking electronic cameras will permit motion in VR to be tracked without utilizing a TV-connected cam bar. Its possible that the cams might enable some pass-through combined reality, too, mixing VR with what the video cameras see onto the headsets display.A side view of the headset, and another angle on the Sense controllers.

Sony validated the headset is tethered with a USB-C cable, and you can see the tethered cable in the PSVR 2 image above. Today, the answer is no. Its hard to think of 360-degree Beat Saber with that USB-C cable connected, but PC VR headsets are cable-tethered, too.

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